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Understanding the drivers, impact and value of engagement in culture and sport

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Culture and sport, both as forms of human behaviour and as an area for government intervention, is hugely complex. An individual’s decision to engage (or not to engage) is set within a range of competing priorities shaped by their beliefs and values but also by the opportunities available to them. The benefit they achieve from ‘taking part’ is felt individually (for example in terms of feeling better about yourself and just having fun) but also – crucially – by society as a whole: strengthened communities and social networks, increased independence into old age, greater innovation in our economy.

The CASE programme has dipped its toes into this complexity and sought to use and generate evidence to provide new insights, new ways of looking at value, new practical tools that help shape better interventions, and develop new resources that will support further research. We do not underestimate the challenges policy-makers face and do not claim to have all the answers! But we do believe that the evidence and resources from this research provide a much stronger foundation to support better policy and practice in our sectors, and provide a genuine opportunity to move the sectors forward into a new era.




 editors comments   

Editor's comments - [  The CASE programme is a joint strategic research programme led by the Department for Culture, Media and Sport (DCMS) and its sector-leading arms-length bodies: Arts Council England, English Heritage, Museums, Libraries and Archives Council and Sport England. The aim of CASE is to use interdisciplinary research methods and analysis to inform the development of policy in culture and sport. CASE is closely linked to the Taking Part Survey.

The programme was set up in 2008 and the ‘drivers, impact and value of engagement’ project was commissioned in December of that year. A year and half later, and the largest single piece of policy research in culture and sport is published. This is no ordinary research project. It is almost a programme in itself, comprising 3 different strands, each with a major report. It is the most comprehensive piece of work in this field, assessing a huge range of research and data, setting the foundations for evidence-based policy-making in culture and sport upon which future work can build. In addition to the reports, two new tools have been created to help policy-makers employ the available evidence: A new, comprehensive research database and a new computer simulation model (each pretty much inaccessible to anyone outside of the project). These provide a step-change in the ability to build culture and sport policy using evidence, and to retain the future knowledge gained through new initiatives both in the UK and abroad. These resources, they argue, will add value to a huge range of activities in this sphere. both in terms of using data from the survey and in using the definitions of the sectors implicit in the choice of activities and levels of engagement included in the survey.  ]  Reference this?Cryer, J. (Year). This page title in italics. Retrieved date, from <this page's full URL>

In the text: Cryer (year)


APA reference for this document


Reference : EPPI. (2010). Understanding the drivers, impact and value of engagement in culture and sport. London: DCMS


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Download this file (CASE-supersummaryFINAL-19-July2010.pdf)CASE-supersummaryFINAL-19-July2010.pdfEPPI. (2010). Understanding the drivers, impact and value of engagement in culture and sport. London: DCMS
Last Updated on Sunday, 30 January 2011 14:21  

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